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GenCon 2010

Sorencrane will be at GenCon to launch FreeMarket and to give seminars on game design and development. Jared will be at the FreeMarket booth with FreeMarket boxed sets (and his other games) and Luke will be next door at the Burning Wheel booth. Thursday at 3:00 we’ll talk about our experiences designing a transhuman sci-fi game in FreeMarket: Inside the Donut and Saturday at 3:00 is our well-regarded seminar on game design and human behavior entitled Game Design is Mind Control.

A review of Sorencrane’s design seminar

Sorencrane did a second run of our new “Game Design is Mind Control” seminar at Origins Game Fair this past weekend. It went off well and we spoke to a full room.

Critical Hits blogger Dave Chalker wrote about it:

I have to say, I expected the seminar to be much more focused on “indie” RPGs, and things like narrative control and other RPG-specific concepts. Instead, it was a solid seminar about the kind of game design that cuts across RPG, tabletop, and video games, and even dipped heavily into game theory, a field that is always good for game designers to have some experience with. If you get the chance to catch these guys in a seminar, or just a chance to talk to them directly, I highly recommend it.

Read his full write up of the event here.

Origins Game Fair

Sorencrane’s Luke and Jared will be at Origins Game Fair June 24-27 to run demos of FreeMarket on Friday and Saturday morning at 10:00 am. Space is limited (4 users per session!) but you’re free to hang out and watch… and maybe you’ll get to hand out an attaboy. We’re also doing other events during the convention (Burning Wheel, Parsely) and game design & publishing seminars. Check it out!

FreeMarket

Sorencrane’s first collaborative effort is a transhumanist roleplaying game called FreeMarket. Originally created for Hidden City Entertainment, FreeMarket is scheduled to be released at the end of July, 2010. Learn more about the game at ProjectDonut.com.

Welcome to sorencrane.com

Jared A Sorensen and Luke Crane first worked together as senior designers at Hidden City Games in Seattle, WA from 2007-2009, where they co-designed the FreeMarket RPG and designed casual games for the Bella Sara brand. They then went on to work with Propaganda Games as writers and quest designers for Pirates of the Caribbean: Armada of the Damned.

They’ve taught game design at NYC public schools, attended Gen Con and other conventions as Guests of Honor and lectured on game design and independent publishing in the United States, Canada and the United Kingdom. In 2010, they joined forces to start a game design studio and consulting firm under the banner of Sorensen/Crane.