Game Design Is Mind Control

From the Blog

Jun
30
Posted by admin at 11:07 am

Sorencrane did a second run of our new “Game Design is Mind Control” seminar at Origins Game Fair this past weekend. It went off well and we spoke to a full room.

Critical Hits blogger Dave Chalker wrote about it:

I have to say, I expected the seminar to be much more focused on “indie” RPGs, and things like narrative control and other RPG-specific concepts. Instead, it was a solid seminar about the kind of game design that cuts across RPG, tabletop, and video games, and even dipped heavily into game theory, a field that is always good for game designers to have some experience with. If you get the chance to catch these guys in a seminar, or just a chance to talk to them directly, I highly recommend it.

Read his full write up of the event here.

Jun
15
Posted by admin at 1:58 pm

Sorencrane’s Luke and Jared will be at Origins Game Fair June 24-27 to run demos of FreeMarket on Friday and Saturday morning at 10:00 am. Space is limited (4 users per session!) but you’re free to hang out and watch… and maybe you’ll get to hand out an attaboy. We’re also doing other events during the convention (Burning Wheel, Parsely) and game design & publishing seminars. Check it out!

Jun
14
Posted by admin at 1:37 pm

Sorencrane’s first collaborative effort is a transhumanist roleplaying game called FreeMarket. Originally created for Hidden City Entertainment, FreeMarket is scheduled to be released at the end of July, 2010. Learn more about the game at ProjectDonut.com.