Sorensen/Crane is a game design and consulting firm offering a variety of services to the computer game, tabletop and media industries. Its founding members have over 20 years experience in world building and IP design, electronic games and tabletop games. Let us know your needs and we’ll create a unique and memorable experience that will promote your brand and engage your customers.
Sorensen/Crane offers:
• Expertise: game design and system design, world building, IP design
• Creativity: level/quest design and scripting, achievements, items, places, people
• Character: dialogue, stories, cinematics and voiceover scripting
• Insight: computer-human interaction design, analysis and critique of prototypes
• Flexibility: cross-platform design for web, console, PC/mac, pen and paper and mobile devices
• Knowledge: media tie-ins and licensing, IP design and development
• Education: seminars and workshops for classrooms and conventions
• Focus: roleplaying, licensed games, alternate reality and transmedia publishing
Jared A. Sorensen is a writer, game designer and interaction designer based in New York City. In the more than a decade of experience in the field of games and game design, Jared worked with a variety of companies. Previous employers/clients have included: Mattel Interactive, Atari, LucasArts, Propaganda Studios, Green Ronin, White Wolf, Tilted Mill Entertainment, Turbine Inc., Chimera Creative, Hidden City Entertainment, Disney, Fourth Story Media, Together.us, Bblworld LLC and TapFury. In addition to working as designer in the computer games industry, Jared also produces his own line of roleplaying games (InSpectres, Lacuna Part I and other) and social games (Parsely). He was a contributor to two books on gamer culture: Family Games: The 100 Best and The Bones: Us and Our Dice.
Luke Crane is a multiple Origins award-winning game designer and book publisher living in New York City. As the creator and founder of Burning Wheel, he wrote, designed and published this critically acclaimed and controversial fantasy role playing game. He also designed and published the the science-fiction RPG Burning Empires (based on the Iron Empires series by Christopher Moeller) and the Mouse Guard RPG (based on the comics by David Petersen). Luke was also employed by Hidden City Entertainment as a senior game designer and producer and as a writer/designer with Propaganda Studios/Disney Interactive. Luke also contributed an essay on Jungle Speed in the collection Family Games: The 100 Best. His most recent project is the definitive edition of the Burning Wheel RPG System: Burning Wheel Gold.
Together, Jared and Luke created the critically-acclaimed and groundbreaking science fiction RPG, FreeMarket. They’ve taught game design at NYC public schools, given talks on game design and independent publishing at GenCon, Origins, PAX, NerdNite NYC and elsewhere at home and abroad. In 2011, they were Guests of Honor at Fastaval, a roleplaying game convention in the town of Silkeborg, Denmark.
The “Sorencrane” logo (Aepyornis maximus) was designed and illustrated by Manning L. Krull.